

Second - tie up every damn loose end from all my quest mods.

First - make it manageable in scope, like The Inheritance or Russell. Q: Will show up so I can kill/interrogate/maim/scold him/her?Ī: I had two over-arching goals when I approached the script last month. Otherwise the story matches up quite well with accounts and descriptions from past plugins. They have no place in this mod, and should've stayed in FO3. The mention of "Regulators" in Randall's note.
